Procedural 4D · Scene inspection

C4D Scene Explorer

Dataset ↗

Loading uploaded scene index…

Explore an uploaded scene

Six production pilot previews. Scrub all 32 saved ticks, orbit the geometry, look through any of six cameras, and inspect fixed material tracks. Colors identify bodies; these sampled GT surfaces include hidden geometry and are not RGB/depth renders.

Uploaded episode browser

SceneWorldSplitPreview / archive

Rendered modality examples

Separate R16 development QC examples, not episodes in the R18 uploaded release. These show real rendered RGB, tracks, depth, normals and feature PCA, plus depth-derived pointmaps in a common reference frame.

What am I seeing?

The interactive production previews decode verified archives on CPU. Surface probes bind once to fixed triangle coordinates and follow saved rigid or deforming state. They are QC probes, not the training query bank; hidden and subpixel points may be displayed. Changing-topology meshes are sampled per tick, without false material tracks. Normals rotate into the same fixed frame as geometry and cameras. Sky is omitted.

Playback holds saved samples in proportion to their timestamp intervals. No physics is re-simulated or interpolated. Previews carry source/archive hashes; checksummed full shards remain the training data source. The live index refreshes separately from the six prepared previews.